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#include <vector>
class Event;
class Particle;
class ParticleTable;
class EventList
{
public:
EventList();
~EventList();
void add(Event*);
void removeEvents(unsigned int nBegin, unsigned int nEnd);
Event* nextEvent();
void rewind();
void setParticleType(int num, Particle* partRef);
bool findParticleTypes(ParticleTable& pdtTable);
Particle* particle(unsigned int num);