[asimage] use SCREEN_GAMMA as parameter
Otherwise image slowly degrade if doing loop: for (int i=0;i<100;++i) { img1->GetImageBuffer(&buf, &sz); img1->SetImageBuffer(&buf); }
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Otherwise image slowly degrade if doing loop: for (int i=0;i<100;++i) { img1->GetImageBuffer(&buf, &sz); img1->SetImageBuffer(&buf); }