#pragma once #include <vector> class Event; class Particle; class ParticleTable; class EventList { public: EventList(); ~EventList(); void add(Event*); void removeEvents(unsigned int nBegin, unsigned int nEnd); Event* nextEvent(); void rewind(); void setParticleType(int num, Particle* partRef); bool findParticleTypes(ParticleTable& pdtTable); Particle* particle(unsigned int num); int size(); private: std::vector<Event*> eventList; std::vector<Event*>::const_iterator currentEvent; std::vector<Particle*> particleRefs; };