//-------------------------------------------------------------------------- // // Environment: // This software is part of the EvtGen package developed jointly // for the BaBar and CLEO collaborations. If you use all or part // of it, please give an appropriate acknowledgement. // // Copyright Information: See EvtGen/COPYRIGHT // Copyright (C) 1998 Caltech, UCSB // // Module: EvtVector3R.cc // // Description: Real implementation of 3-vectors // // Modification history: // // RYD September 5, 1997 Module created // //------------------------------------------------------------------------ // #include <iostream> #include <math.h> #include "PspGen/EvtVector3R.hh" EvtVector3R::~EvtVector3R(){} EvtVector3R::EvtVector3R(){ v[0]=v[1]=v[2]=0.0; } EvtVector3R::EvtVector3R(double x,double y, double z){ v[0]=x; v[1]=y; v[2]=z; } EvtVector3R rotateEuler(const EvtVector3R& v, double alpha,double beta,double gamma){ EvtVector3R tmp(v); tmp.applyRotateEuler(alpha,beta,gamma); return tmp; } void EvtVector3R::applyRotateEuler(double phi,double theta,double ksi){ double temp[3]; double sp,st,sk,cp,ct,ck; sp=sin(phi); st=sin(theta); sk=sin(ksi); cp=cos(phi); ct=cos(theta); ck=cos(ksi); temp[0]=( ck*ct*cp-sk*sp)*v[0]+( -sk*ct*cp-ck*sp)*v[1]+st*cp*v[2]; temp[1]=( ck*ct*sp+sk*cp)*v[0]+(-sk*ct*sp+ck*cp)*v[1]+st*sp*v[2]; temp[2]=-ck*st*v[0]+sk*st*v[1]+ct*v[2]; v[0]=temp[0]; v[1]=temp[1]; v[2]=temp[2]; } std:: ostream& operator<<(std:: ostream& s,const EvtVector3R& v){ s<<"("<<v.v[0]<<","<<v.v[1]<<","<<v.v[2]<<")"; return s; } EvtVector3R cross( const EvtVector3R& p1,const EvtVector3R& p2 ){ //Calcs the cross product. Added by djl on July 27, 1995. //Modified for real vectros by ryd Aug 28-96 return EvtVector3R(p1.v[1]*p2.v[2] - p1.v[2]*p2.v[1], p1.v[2]*p2.v[0] - p1.v[0]*p2.v[2], p1.v[0]*p2.v[1] - p1.v[1]*p2.v[0]); } double EvtVector3R::d3mag() const // returns the 3 momentum mag. { double temp; temp = v[0]*v[0]+v[1]*v[1]+v[2]*v[2]; temp = sqrt( temp ); return temp; } // r3mag double EvtVector3R::dot ( const EvtVector3R& p2 ){ double temp; temp = v[0]*p2.v[0]; temp += v[0]*p2.v[0]; temp += v[0]*p2.v[0]; return temp; } //dot